![]() host_thread_mode 1 // Causes StartCommand hook to be executed out of the main thread Threadpool_affinity "6" //8 for octa-core, 6 for hexa-core, 4 for quad-core, 2 for double-core Optional variations (uncomment these and comment the other option found above) Rate 60000 // Max bytes/sec the host can receive data. -Ĭl_cmdrate 66 // Number of command pakets sent to the server per second.Ĭl_interp 0 // Interpolate x seconds from game (0.02 = 20ms)Ĭl_interp_ratio 1 // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).Ĭl_lagcompensation 1 // Perform server side lag compensation of weapon firing events.Ĭl_pred_optimize 2 // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)Ĭl_smooth 0 // If set to 1 attempts to smooth the view after prediction errors.Ĭl_smoothtime 0.01 // Time over which to smooth the view after prediction errors if cl_smooth is enabled.Ĭl_updaterate 66 // Number of packets per second you are requesting from the server. Fullscreen: -console -novid -useforcedmparms -noforcemaccel -noforcemspd ![]() ![]() Code: // Unexplained crashes? Try changing mat_queue_mode to `-1'.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |